Summary for Caligo
Caligo is the darkness everyone descends into one way or another, and to each of us it’s something different. For some it’s a short but exciting adventure, some will see it as a place to relax. Yet others will be reminded of their worst nightmare, while for a few, it might come as a revelation.
Upon first glance, Caligo looked like a darker themed walking simulator, which reminded me of the point-and-click game Tormentum. But even though it has some darker areas to the game, it doesn’t remain dark and edgy. It actually becomes bright and colorful in some areas, then abandoned in others, and then moving on into a frozen-in-time war zone.
But I won’t completely spoil the areas for those interested in playing the game.
Just know that the different areas you visit in Caligo are tied to memories that you’re recalling of your past lives. I like the idea of that. Continuing on after death, reminiscent of reincarnation, always a different life.
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Aside from interactions you do with finishing one of the achievements, and one of two answers you can choose from at the end, there is no gameplay to this game. You simply walk to your destination.
Throughout playing this game you’ll be conversing with another character, a kind of master that helps create your worlds, whom also happens to serve as your alter ego. While I do enjoy that all the dialogue is narrated, I feel like the master’s voice is too…dopey, I guess? The voice doesn’t match the character’s looks. But the whole conversations you’ll be having are full of metaphors and symbolism and questions you ask one another.
Either you’ll get what the two are going on about or you won’t. Sometimes I wish characters in games were more straight-forward with one another, rather than beating around the bush. But it all does sort of make sense in the end.
As far as the soundtrack goes, it tends to match each location beautifully. There are a variety of walking simulators I’ve played where there are a lot of silent moments, and it makes for a boring experience. Caligo isn’t like that at all. The music is never in your face, but it can be prominent in some locations, while subtle in others.
The graphics can be hit or miss in this game. Not saying the environment ever looks horrible, because it’s all pretty great to look at, but some locations are more desolate and don’t have much to look at in terms of admiring the graphics around you. While some places really enhance your viewing pleasure, there are other locations that become barren, not much to see, no reason to wander.
There are two choices you can make in the end. That may be enough for you to try the game twice.
Or if you haven’t fully completed the achievement for the ink spots.
What I would’ve really liked is for them to add the different sections for you to choose from with the amount of inked paperwork you can find. Kind of like with Life is Strange. Otherwise, if you miss some for the achievement, you’ll have to look all over to find them. Some are sneaky.
I find this as one of the better walking simulators out there.