A Review of Drizzlepath
Summary for Drizzlepath
In Drizzlepath you are set on a journey to the top of the Mountain of Fire. This game is what you’d call a “walking simulator”. It aims to be an atmospheric, relaxed and enigmatic experience. It was made in CryEngine 3 to achieve an immersive graphic quality. If you enjoy games that are about the experience of discovering of the world around you, you will probably love Drizzlepath.
Drizzlepath is a casual, environmental, walking simulator. It’s one of those games where gamers tend to get into a debate whether these games should even be considered a game in the first place. Personally, I don’t mind them being labeled as such as long as there’s some kind of interactivity within the game.
Unfortunately, Drizzlepath doesn’t meet that one requirement.
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|► Drizzlepath is available via Steam.|
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The soundtrack isn’t consistent in the game. Very disappointing, because it really is beautifully done and nice to listen to. Instead, it comes up at checkpoints–they’ve basically used the music to provide you with motivation to move forward in the game. Because when there’s no music, you’ve got silence, and (almost) nobody likes that.
Along with the soundtrack of the checkpoints, there’s also a female narrator. She has a unique and lovely voice, but due to her thick accent, it’s difficult to understand everything she says. Another problem is the lack of subtitles that could’ve helped us to understand. And one last problem is not everything she says makes sense. It’s more like a freestyle of speech that’s overloaded with too many similes and metaphors.
The graphics are the best parts of the game, which they should be in a walking simulator. There are a lot of locations for some beautiful screenshots, and not everything looks reused over and over again, like with Bottle.
What gameplay? You can walk, you can jump, you can crouch.
You. You and the disembodied female narrator. We don’t know anything about ourselves, only that we’re headed to the top of the Mountain of Fire. We don’t know the female narrator. An ex of some kind? A significant other? A victim? Dunno.
I didn’t have any technical issues with that game that deterred me from finishing. I know some people can get stuck at some places, which is why there are checkpoints. One of the minor turn-offs was the environmental rendering of rocks and the snowy path. They’re more warped.
I hesitate to rate this as a thumbs-down, but even as I’m doing so, I think anyone who enjoys walking simulators should give this one a go. It’s a beautiful game, it’s just…lacking.